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D&D
WAR DRUMS
MINIATURAS
RPG
Aspect of Hextor
(War Drums Set)
All pictures © Wizards of the Coast (WotC)
Melee Reach 2
This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Multiple Threats
All enemies adjacent to this creature are considered to be flanked.
LE |
Aspect of Hextor |
75 Points |
LEVEL 10 |
SPEED 8 |
AC 20 |
HP 115 |
| MELEE ATTACK +12/+12/+12/+12 (15 Magic)
TYPE Large Outsider
SPECIAL ABILITIES Melee Reach 2 Multiple Threats
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28/60 ° Dungeons & Dragons ° © Wizards | |
Blade Storm
Whenever an enemy makes more than 2 melee attacks against this creature in the same turn, this creature activates 1 extra time this round.
Blind-Fight
This creature can roll twice against an enemy creatures Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it cannot see. Attackers that this creature cannot see do not gain an attack bonus against it. Creatures with Blind-Fight are immune to Gaze Attacks. A creature with Blind-Fight still cannot see invisible enemies, so it cannot make attacks of opportunity against them.
DR 5
Takes 5 less damage from nonmagical melee and ranged attacks.
Melee Reach 2
This creature can make melee attacks against enemies that are up 2 squares away. Use the ranged attack rules (see page 15) to determine whether the attacker has line of sight to the target and whether the target has cover. This ability does not allow a creature to threaten squares that are not adjacent or make attacks of opportunity against enemies that are not adjacent. Nor does it allow a charging or rushing creature to stop before it is adjacent to the enemy it is rushing or charging. A creature using Melee Reach to attack at a distance does not create a flanking situation.
Multiple Threats
All enemies adjacent to this creature are considered to be flanked.
LE |
Aspect of Hextor |
EPIC 234 Points |
LEVEL 12 |
SPEED 8 |
AC 24 |
HP 150 |
| MELEE ATTACK +16/+16/+16/+16 (30 Magic)
TYPE Large Outsider
SPECIAL ABILITIES Blade Storm Blind-Fight DR 5 Melee Reach 2 Multiple Threats
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28/60 ° Dungeons & Dragons ° © Wizards | | |
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Categories: (Click to View):
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Set: |
War Drums |
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Rarity: |
Rare |
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Size: |
Large |
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Alignment: |
Lawful Evil |
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Is: |
Epic |
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Challenge Rating: |
1 |
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Outsider |
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Male |
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Warrior | |
DEPOSITO BANCARIO
SÓ TRABALHAMOS COM BANCO ITAU E CAIXA
ENVIO PELO CORREIO
FRETE POR CONTA DO COMPRADOR
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